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Flights.DOC
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1989-01-27
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Please note:
- All of the work here was done by Ian Chadwick, he deserves
all of the credit!
- The documentation supplied is for the ST version of Flight
Simulator, it is the exact same for the Amiga version.
- All I did was to convert these files to the Amiga, Arc them
and upload them!
Thanks again to Ian Chadwick
Enjoy,
Ken Tannenbaum
Flight Simulator Scenarios
compiled by Ian Chadwick for use with subLogic's FS2 program
for the St (colour). Flight Simulator is copyright subLogic.
Each of these files must be placed on separate data disks and
renamed "F7" (they only use 4K, so you shouldn't have trouble
storing them - just label your disks). Don't save one to your
original program disk but a scenario file can be safely saved
on a backup copy. To load and save situations, follow the
instructions in the manual and on the screen.
Most of these scenarios start with your plane at rest, safely
on the ground, but a few begin in motion. If you want to
create your own situations with planes already in flight, you
must get it there first, pause, go to slew mode, then set
position and save it before doing the fine adjustments. If
you put a plane in the air from a rest position, even with
the throttle up to full - you plummet to a painful, albeit
simulated, death. Note that there are several differences
between 8-bit FS2 situation set-up and ST set-up.
There are six files here, numbered F7.001 to F7.006. They all
try to mix sceanrio locations - at least one airport from
each chart is provided. Most are simple take-offs and
explorations, but there are others where you must perform a
task. Several locations and situations were taken from
Gulick's 40 Great Flight Simulator Adventures and 40 More
Great Flight Simulator Adventures (Compute Books), so you can
follow those adventures by selecting the right start or
situation. Others I created or discovered myself.
You can customise these situations by changing the time of
day, weather, winds, reliability, realism, etc (night flights
can be VERY interesting and tricky, especially with the
shader off). Be creative. Set the VOR for a destination and
fly to it, listen to the COM radio. Use different views as
you fly (spot plane, tower, etc) to see how you're doing.
Remember to check little things before landing - like gear,
lights, etc. After you master a situation with the prop
plane, try the jet. Or the multi-player set-up.
There are some real challenges in the FS2 database: can you
find the Flying F ranch strip? Or Bishop and Lovelock? What
happens when you take off from the WW1 scenery and then fly
north? Or when you fly west from Fairchild and keep going. Is
that Logan coming into view? Can you fly to the north pole?
Some of these are described in Gulick's books, the rest -
well, the ST version has its own surprises as well as 40 new
airports to explore!! Good luck....I'm looking forward to
seeing new FS2 challenges you devise soon!
F7.001 locations
La Guardia
Renton
Olympia
Block Island
Grass strip (southern shore of Vancouver Island, Canada!)
Tacoma Narrows
Port Orchard
JFK
El Monte
Logan
Oceanside Muni
Central Park (not an airport, sure, but a nice place to visit
on a Sunday afternoon...)
F7.002
Snohomish
Santa Catalina
Kankakee
Bradley
Van Nuys
William Fairchild
Chester
Shady Acres
Chino
Bremerton
San Diego (note the turbulence!)
Morris Muni
F7.003
Danbury
Torrance
Westchester
Martha's Vineyard
Buchanan
Chandler
San Francisco
Lake Tahoe
Reno-Stead
Bloomington
Sammamish (where? a mystery airport, not on the charts...)
F7.004
Sanderson Field
Hartford
Nowhere? (where are you? stay in level flight and just watch
out the window first time you try this one. after a few
minutes, things change abruptly. The simulator world
becomes...well, different!)
Alcatraz (yes; the island, still very difficult to leave! can
you take off?)
Visala
Porterville (On the edge of the FS2 universe; you're
approaching from 3000 feet. Can you land there or do you
drift off the edge of the world?)
Livermore
Palo Alto
Fallbrook
Sikorski
O'Hare
Auburn
F7.005
George Washingston Bridge (leave the controls alone and
watch. will you make it? if you do, can you circle around and
land on it?)
World Trade Towers (ditto, but you can't land there, of
course)
Liberty Island (play the tourist...)
Monterey
Inflight (really just a simple up-in-the-air situation for
those of you who have trouble mastering takeoffs... you're
out of Oakland, now fly over the Bay yourself)
Space Glide (no throttle allowed: can you glide down from
10,000 feet and land on the island below?)
Pyramid Power (just another crazy place in simulator land,
from 40 GFSA)
Golden Gate (yes, you're parked on it.now get off before you
cause traffic jams...)
Outer Limits (where are you? run this right after Golden
Gate; it changes according to what was run before it. very
strange... all those buildings in the middle of nowhere.
familiar? sure, but it CAN'T be, right? he he. recall if
after another situation - say Liberty Island)
Space Needle (buzz Seattle's wonder landmark)
Fly Me A River (cruise over the Kankakee)
LAX Approach (A nice night flight into LA)
F7.006
Spanaway (used heavily in 40 MGFSA...)
Arlington Muni
Windham
U of Illinois/Willard (for Bruce Artwick...)
Willows-Glen
Deadstick (another challenge: can you land on San Clemente
below without power?)
Night Flight (from 40 Great...I really enjoy a lot of night
flights)
Half Moon Bay (did you know there's a place of the same name
in B.C.?)
Southridge
Willows-Glenn
Mono Lake (can you land on the island?)
Decisions (another deadstick approach, this time at 10,000
feet over Seattle. There are a lot of places to land; which
airport do you choose?)
McArthur (Long island at night - clouds, turbulence and fog
to add spice to your flight)